PM3.6 - Link - Subaction - SwingDash

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Stats

IASA: None
Hitboxes active: 12-14
Hitbox set 0 hits: 6, 12
Subaction Index: 0x127

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 8 50 100 80 Slash Slash true 5 5
0 1 8 50 100 70 Slash Slash false 5 5
0 2 8 50 100 60 Slash Slash false 5 5
0 3 8 50 100 90 Slash Slash true 5 5

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 4, unk2: 2.5 }
  3. AsyncWait(5.0)
  4. Subroutine(External: gameAnimCmd_SwordSwingDashCommon)
  5. AsyncWait(9.0)
  6. DeleteAllHitBoxes
  7. ItemSetProperty { unk1: 6, unk2: 1.0 }
  8. AsyncWait(11.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.6, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 2.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 2.16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  13. SyncWait(3.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(46.0)
  16. AllowInterrupts

GFX

    SFX

      Other

      1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
      2. AsyncWait(5.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(26.0)
      5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }