PM3.6 - Link - Subaction - SpecialS1

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Stats

IASA: None
Subaction Index: 0x1d4

Scripts

Main

  1. AsyncWait(2.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(4.0)
  4. GenerateArticle { article_id: 2, subaction_only: true }
  5. AsyncWait(26.0)
  6. ArticleEvent(2)
  7. UnknownEvent { namespace: 0xc, code: 0x20, unk1: 0x0, arguments: [Value(1), Value(29)] }
  8. AsyncWait(34.0)
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. AsyncWait(26.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 24, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 14.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(556)
  3. SyncWait(20.0)
  4. SoundEffect1(484)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(26.0)
  3. Rumble { unk1: 14, unk2: 0 }