PM3.6 - Link - Subaction - SpecialHiHold

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Stats

IASA: None
Subaction Index: 0x1dc

Scripts

Main

    GFX

    1. AsyncWait(5.0)
    2. SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
    3. loop Infinite times:
      1. SyncWait(2.0)
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      3. SyncWait(2.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      5. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectVictory(469)
    3. SyncWait(10.0)
    4. SoundEffectVictory(470)
    5. SyncWait(10.0)
    6. SoundEffectVictory(471)
    7. SyncWait(10.0)
    8. SoundEffectVictory(472)
    9. SyncWait(10.0)
    10. SoundEffectVictory(473)
    11. SyncWait(10.0)
    12. SoundEffectVictory(545)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(2.0)
    3. RumbleLoop { unk1: 2, unk2: 50 }