PM3.6 - Falco - Subaction - SpecialHiHold

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Stats

IASA: None
Subaction Index: 0x1da

Scripts

Main

  1. AsyncWait(14.0)
  2. LedgeGrabEnable(EnableInFront)
  3. loop 7 times:
    1. SyncWait(1.0)
    2. SyncWait(1.0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop 4 times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 30 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 30 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)
  3. loop 3 times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 100 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 100 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)
  4. loop Infinite times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 180 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 180 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(4658)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. RumbleLoop { unk1: 3, unk2: 38 }