PM3.6 - Falco - Subaction - AttackLw4Start
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1 |
2 |
3 |
Stats
IASA: |
None |
Partially Intangible: |
1-3 |
Subaction Index: |
0x5f |
Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 15, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 8, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 7, state: IntangibleFlashing }
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 17, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
Other