PM3.6 - Falco - Subaction - AttackDash
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Stats
IASA: |
36 |
Hitboxes active: |
4-17 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
9 |
35 |
90 |
72 |
Normal |
Kick |
1 |
6 |
5 |
|
Frames:8-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
6 |
20 |
90 |
72 |
Normal |
Kick |
1 |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 72, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 35, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 72, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(4574)
- SyncWait(18.0)
- SoundEffect1(4681)
- SyncWait(8.0)
- SoundEffect1(4679)
Other
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }