PM3.6 - Zelda - Subaction - AttackDash
            
            
            
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            Stats
            
                
                    | IASA: | 36 | 
                
                    | Hitboxes active: | 6-17 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x4e | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 70 | 70 | 88 | Electric | MagicZap | true | 7 | 7 |            | 
                            
                            | 0 | 1 | 9 | 50 | 70 | 361 | Electric | MagicZap | false | 6 | 5 |            | 
                
             
            Frames:9-17
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 8 | 20 | 80 | 88 | Electric | MagicZap | true | 5 | 5 |            | 
                            
                            | 0 | 1 | 7 | 20 | 80 | 361 | Electric | MagicZap | false | 5 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 88, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 3.91, x_offset: 0.0, y_offset: 0.99, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 5.67, x_offset: 0.0, y_offset: 9.84, z_offset: 11.81, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 88, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 2.74, x_offset: 0.0, y_offset: 0.99, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.91, x_offset: 0.0, y_offset: 10.34, z_offset: 9.84, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 15.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 82, light_source_x: 75.1, light_source_y: -2.0 }
- AsyncWait(15.0)
- SetColorOfFlashEffectLight { transition_time: 6, red: 255, green: 200, blue: 232, alpha: 0 }
- AsyncWait(21.0)
- RemoveFlashEffect
SFX
            - AsyncWait(5.0)
- SoundEffect1(3967)
- SoundEffect1(4062)
- SoundEffect1(3963)
- SoundEffect1(112)
- SoundEffect1(113)
- Goto(0x21c68)
Other
            - AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }