PM3.6 - Zelda - Subroutine - 0x21c68

  1. loop 3 times:
    1. SetColorOfFlashEffectLight { transition_time: 2, red: 255, green: 216, blue: 232, alpha: 56 }
    2. SyncWait(3.0)
    3. FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 84, light_source_x: 75.1, light_source_y: -2.0 }