PM3.6 - Zelda - Subroutine - 0x2951c
            - FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- if ((RandomAccessInt (0xb04d56) Equal scalar(480))) - IfStatementAnd ((RandomAccessInt (0xb04d45) Equal scalar(2)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb04d42) }
 
- else- if ((RandomAccessInt (0xb19556) Equal scalar(480))) - IfStatementAnd ((RandomAccessInt (0xb19545) Equal scalar(2)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb19542) }
 
- else- if ((RandomAccessInt (0xb2dd56) Equal scalar(480))) - IfStatementAnd ((RandomAccessInt (0xb2dd45) Equal scalar(2)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb2dd42) }
 
- else- if ((RandomAccessInt (0xb42556) Equal scalar(480))) - IfStatementAnd ((RandomAccessInt (0xb42545) Equal scalar(2)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb42542) }
 
 
 
 
- FloatVariableSet { variable: RandomAccessFloat (0x423c), value: RandomAccessFloat (0x7) }
- FloatVariableSet { variable: RandomAccessFloat (0x3a05), value: RandomAccessFloat (0x7) }
- FloatVariableSet { variable: RandomAccessFloat (0x31ce), value: RandomAccessFloat (0x7) }