PM3.6 - Zelda - Common Section statusAnimCmdPre_Fall
            - if (BoolIsTrue LongtermAccessBool(StaminaDead)) - UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(73)] }
 
- else- if (BoolIsTrue LongtermAccessBool(HasHammer)) - UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(228)] }