PM3.6 - Zelda - Subroutine - 0x21d18

  1. loop 2 times:
    1. SyncWait(1.0)
    2. FlashEffectLight { red: 255, green: 216, blue: 224, alpha: 48, light_source_x: 75.1, light_source_y: -8.0 }
    3. SyncWait(1.0)
    4. FlashEffectLight { red: 240, green: 216, blue: 248, alpha: 80, light_source_x: 75.1, light_source_y: -8.0 }
  2. FlashEffectLight { red: 240, green: 216, blue: 248, alpha: 96, light_source_x: 75.1, light_source_y: -8.0 }