PM3.6 - Zelda - Subroutine - 0x9019c168
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd (not(ShieldInputHeld))
- BoolVariableSetTrue { variable: RandomAccessBool (0xf) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0xf) }
- SyncWait(0.1)