PM3.6 - Zelda - Subroutine - 0x28010
- IntVariableSet { variable: RandomAccessInt (0xa), value: 0 }
- if ((RandomAccessInt (0x41f9) NotEqual scalar(-1)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x845e0)))
- IntVariableSet { variable: RandomAccessInt (0xa), value: 1 }
- else
- if ((RandomAccessInt (0x39c2) NotEqual scalar(-1)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x73f00)))
- IntVariableSet { variable: RandomAccessInt (0xa), value: 2 }
- else
- if ((RandomAccessInt (0x318b) NotEqual scalar(-1)))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x63820)))
- IntVariableSet { variable: RandomAccessInt (0xa), value: 3 }