PM3.6 - Zelda - Subroutine - 0x21608
- AsyncWait(8.5561)
- FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 118, light_source_x: 73.05, light_source_y: -15.0 }
- SyncWait(1.2223)
- FlashEffectLight { red: 248, green: 216, blue: 240, alpha: 112, light_source_x: 74.3, light_source_y: -15.0 }
- SyncWait(1.2223)
- FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 106, light_source_x: 74.925, light_source_y: -15.0 }
- SyncWait(1.2223)
- FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 118, light_source_x: 75.25, light_source_y: -15.0 }
- SyncWait(1.2223)
- FlashEffectLight { red: 248, green: 216, blue: 240, alpha: 104, light_source_x: 75.55, light_source_y: -15.0 }
- SyncWait(2.4446)
- FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 90, light_source_x: 76.4, light_source_y: -15.0 }
- SyncWait(1.2223)
- FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 102, light_source_x: 76.525, light_source_y: -15.0 }
- SyncWait(2.4446)
- FlashEffectLight { red: 255, green: 216, blue: 224, alpha: 96, light_source_x: 76.6, light_source_y: -15.0 }
- SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 192, blue: 192, alpha: 0 }
- SyncWait(11.0007)
- RemoveFlashEffect