PM3.6 - Zelda - Subroutine - 0x21608

  1. AsyncWait(8.5561)
  2. FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 118, light_source_x: 73.05, light_source_y: -15.0 }
  3. SyncWait(1.2223)
  4. FlashEffectLight { red: 248, green: 216, blue: 240, alpha: 112, light_source_x: 74.3, light_source_y: -15.0 }
  5. SyncWait(1.2223)
  6. FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 106, light_source_x: 74.925, light_source_y: -15.0 }
  7. SyncWait(1.2223)
  8. FlashEffectLight { red: 244, green: 216, blue: 244, alpha: 118, light_source_x: 75.25, light_source_y: -15.0 }
  9. SyncWait(1.2223)
  10. FlashEffectLight { red: 248, green: 216, blue: 240, alpha: 104, light_source_x: 75.55, light_source_y: -15.0 }
  11. SyncWait(2.4446)
  12. FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 90, light_source_x: 76.4, light_source_y: -15.0 }
  13. SyncWait(1.2223)
  14. FlashEffectLight { red: 252, green: 216, blue: 236, alpha: 102, light_source_x: 76.525, light_source_y: -15.0 }
  15. SyncWait(2.4446)
  16. FlashEffectLight { red: 255, green: 216, blue: 224, alpha: 96, light_source_x: 76.6, light_source_y: -15.0 }
  17. SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 192, blue: 192, alpha: 0 }
  18. SyncWait(11.0007)
  19. RemoveFlashEffect