PM3.6 - Zelda - Subroutine - 0x22408

  1. SetColorOfFlashEffectLight { transition_time: 3, red: 200, green: 96, blue: 232, alpha: 48 }
  2. SyncWait(3.0)
  3. FlashEffectLight { red: 144, green: 112, blue: 255, alpha: 255, light_source_x: 74.0, light_source_y: 80.0 }