PM3.6 - Zelda - Subroutine - 0x26ae0
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(VerticalCharacterVelocity) }
- IntVariableDecrement { variable: RandomAccessInt (0x0) }