PM3.6 - Zelda - Subroutine - 0x21b80

  1. loop 4 times:
    1. FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 96, light_source_x: 75.05, light_source_y: -2.0 }
    2. SyncWait(1.0)
    3. FlashEffectLight { red: 255, green: 192, blue: 232, alpha: 64, light_source_x: 75.05, light_source_y: -2.0 }
    4. SyncWait(1.0)
  2. FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 112, light_source_x: 75.05, light_source_y: -2.0 }