PM3.6 - Zelda - Subroutine - 0x292d4
- BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
- if ((RandomAccessInt (0x41f9) Equal scalar(-1)))
- BoolVariableSetFalse { variable: RandomAccessBool (0x845e0) }
- GenerateArticle { article_id: 0, subaction_only: true }
- IntVariableSet { variable: RandomAccessInt (0xa), value: 1 }
- IntVariableSet { variable: RandomAccessInt (0x4247), value: 1 }
- else
- if ((RandomAccessInt (0x39c2) Equal scalar(-1)))
- BoolVariableSetFalse { variable: RandomAccessBool (0x73f00) }
- GenerateArticle { article_id: 0, subaction_only: true }
- IntVariableSet { variable: RandomAccessInt (0xa), value: 2 }
- IntVariableSet { variable: RandomAccessInt (0x3a10), value: 2 }
- else
- if ((RandomAccessInt (0x318b) Equal scalar(-1)))
- BoolVariableSetFalse { variable: RandomAccessBool (0x63820) }
- GenerateArticle { article_id: 0, subaction_only: true }
- IntVariableSet { variable: RandomAccessInt (0xa), value: 3 }
- IntVariableSet { variable: RandomAccessInt (0x31d9), value: 3 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }