PM3.6 - Zelda - Common Subroutine 0x1195c
- Subroutine(0x9019c5c8)
- if ((RandomAccessInt (0x0) LessThanOrEqual InternalConstantInt (0x5a58)))
- Subroutine(0xde24)
- if (HoldingItem)
- IfStatementAnd ((RandomAccessInt (0x0) LessThanOrEqual InternalConstantInt (0x5a5c)))
- Subroutine(0xdf94)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- if (not(BoolIsTrue RandomAccessBool (0x11)))
- SetAirGround(0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- LedgeGrabEnable(Unknown(4))
- Subroutine(0x21c20)