PM3.6 - Zelda - Subroutine - 0x267d8
            - FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt(VerticalCharacterVelocity) }
- if ((RandomAccessFloat (0x8) LessThan scalar(0))) - FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: -1 }
 
- if ((RandomAccessFloat (0x8) GreaterThanOrEqual scalar(0.66))) - IntVariableSet { variable: RandomAccessInt (0xa), value: 60 }
 
- else- if ((RandomAccessFloat (0x8) GreaterThanOrEqual scalar(0.3))) - IntVariableSet { variable: RandomAccessInt (0xa), value: 61 }
 
- else- IntVariableSet { variable: RandomAccessInt (0xa), value: 62 }