PM3.6 - Zelda - Subaction - CatchDash
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Hitboxes active: |
10-12 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
2 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
Scripts
Main
- AsyncWait(9.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.69, x_offset: 0.0, y_offset: 10.3, z_offset: 8.2, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.13, x_offset: 0.0, y_offset: 10.3, z_offset: 4.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.13, x_offset: 0.0, y_offset: 10.3, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- loop 2 times:
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 10.5, y_offset: 10.55, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.775, randomize: None, terminate_with_animation: false })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(917505), Bool(false), Bool(false)] }
SFX
- AsyncWait(8.0)
- SoundEffect1(3967)
- SyncWait(8.0)
- SoundEffect1(4020)
Other
- AsyncWait(8.0)
- FlashEffectLight { red: 244, green: 192, blue: 244, alpha: 52, light_source_x: 75.1, light_source_y: -2.0 }
- SetColorOfFlashEffectLight { transition_time: 4, red: 255, green: 192, blue: 232, alpha: 36 }
- SyncWait(3.0)
- FlashEffectLight { red: 244, green: 192, blue: 244, alpha: 52, light_source_x: 75.1, light_source_y: -2.0 }
- SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 184, blue: 232, alpha: 0 }
- SyncWait(5.768)
- RemoveFlashEffect