PM3.6 - Lucas - Subaction - CatchDash
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Stats
IASA: |
None |
Hitboxes active: |
15-23 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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0 |
3 |
Grab |
set action: 0x3d |
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Frames:17-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
Grab |
set action: 0x3d |
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0 |
3 |
Grab |
set action: 0x3d |
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Frames:21-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
Grab |
set action: 0x3d |
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Scripts
Main
- GenerateArticle { article_id: 4, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
- AsyncWait(14.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.0, z_offset: 7.41, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 12.3, set_action: 61, target: AerialAndGrounded, unk: None })
- SyncWait(1.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 18.0, set_action: 61, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 23.25, set_action: 61, target: GroundedOnly, unk: None })
- SyncWait(1.0)
- DeleteGrabBox(0)
- DeleteGrabBox(1)
- SyncWait(4.0)
- DeleteGrabBox(2)
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(9.0)
- SoundEffect1(109)
- SyncWait(4.0)
- SoundEffect1(106)
- SoundEffect1(107)
- AsyncWait(54.0)
- SoundEffect1(108)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(5), Bool(true)] }
- AsyncWait(40.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }