PM3.6 - Lucas - Subaction - AttackAirB
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8 |
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11 |
12 |
13 |
14 |
15 |
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17 |
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50 |
Stats
IASA: |
48 |
Auto Cancel Window: |
1-2, 36-50 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
12-16 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
20 |
100 |
361 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
15 |
20 |
100 |
361 |
Electric |
MagicZap |
8 |
7 |
|
Frames:13-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
20 |
100 |
361 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
15 |
20 |
80 |
300 |
Electric |
MagicZap |
8 |
7 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 300, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.0, x_offset: -1.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(47.0)
- AllowInterrupts
GFX
- AsyncWait(11.0)
- Goto(0x9019c168)
SFX
- AsyncWait(3.0)
- SoundEffect1(2085)
- AsyncWait(11.0)
- SoundEffect1(55)
- SoundEffect1(5131)
- Rumble { unk1: 12, unk2: 0 }
- loop 6 times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(3)))
- SoundEffect1(169)
- SoundEffect1(5148)
- SyncWait(1.0)
Other
- Subroutine(0x2342c)
- AsyncWait(10.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 4, point1_bone: 14, point1_x_offset: 0.0, point1_y_offset: 3.0, point1_z_offset: 0.0, point2_bone: 14, point2_x_offset: 0.0, point2_y_offset: 4.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 14, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 6.0 })
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- AsyncWait(17.0)
- DeleteSwordGlow { fade_time: 0 }