PM3.6 - Bowser - Subaction - AttackAirB
            
            
            
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            Stats
            
                
                    | IASA: | 50 | 
                
                    | Auto Cancel Window: | 1-8, 35-50 | 
                
                    | Auto Cancel Lag: | 6 | 
                
                    | Landing Lag: | 35 | 
                
                    | Landing Lag (L-Cancel): | 17 | 
                
                    | Hitboxes active: | 9-30 | 
                
                    | Hitbox set 0 hits: | 9 | 
                
                    | Subaction Index: | 0x64 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:9-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 17 | 25 | 65 | 24 | Slash | Burn | 8 | 9 | 8 |            | 
                            
                            | 0 | 1 | 17 | 25 | 65 | 24 | Slash | Burn | 8 | 9 | 8 |            | 
                
             
            Frames:12-30
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 20 | 90 | 361 | Slash | Slash | 6 | 6 |            | 
                            
                            | 0 | 1 | 10 | 20 | 90 | 361 | Slash | Slash | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- ChangeHurtBoxStateSpecific { bone: 31, state: Invincible }
- ChangeHurtBoxStateSpecific { bone: 7, state: Invincible }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 7.22, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 24, wdsk: 0, kbg: 65, shield_damage: 8, bkb: 25, size: 8.59, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(11.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 6.43, x_offset: 0.0, y_offset: 1.8, z_offset: -5.625, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 7.8, x_offset: 0.0, y_offset: -2.475, z_offset: -1.575, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(49.0)
- AllowInterrupts
GFX
            
SFX
            - SyncWait(8.0)
- SoundEffect1(167)
- SoundEffect1(55)
- SoundEffect1(115)
- SoundEffect1(114)
- Goto(0x9019c168)
Other
            - AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }