PM3.6 - Bowser - Subaction - FallSpecial

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Stats

IASA: None
Subaction Index: 0x26

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
    2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    3. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
    4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Variable(LongtermAccessFloat(CurryAngle1)) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    6. BoolVariableSetTrue { variable: RandomAccessBool (0x21) }

GFX

    SFX

      Other

      1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
      2. ItemVisibility(false)
      3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }