PM3.6 - Bowser - Subaction - LandingHeavy

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Stats

IASA: 6
Subaction Index: 0x32

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(3811)
  3. SoundEffect1(3848)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  2. ScreenShake { magnitude: 0 }
  3. AsyncWait(5.0)
  4. Rumble { unk1: 14, unk2: 0 }
  5. AsyncWait(20.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }