PM3.6 - Wario-Man - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 2.2 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectStop(116)
  2. AsyncWait(0.0)
  3. SoundEffectOther1(4851)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 4, unk2: 0 }