PM3.6 - Wario-Man - Subaction - SpecialLwMR

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Stats

IASA: None
Fully Intangible: 1
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x1fd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 80 0 100 -360 Darkness Explosion false 4 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-1.0), Scalar(0.0), Value(1)] }
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: -360, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 9.5, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  5. AsyncWait(1.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. EnableInterruptGroup(GroundJump)
  8. EnableInterruptGroup(AirJump)
  9. DeleteAllHitBoxes
  10. AsyncWait(20.0)
  11. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  12. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(1.0), Scalar(0.0), Value(1)] }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 24, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  4. SyncWait(1.0)
  5. RemoveFlashEffect

SFX

  1. SoundEffect1(4872)

Other

  1. ScreenShake { magnitude: 0 }
  2. Rumble { unk1: 13, unk2: 0 }