PM3.6 - Wario-Man - Subaction - WarioManAppealHiR

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Stats

IASA: 216
Hitboxes active: 154-180
Hitbox set 0 hits: 154
Subaction Index: 0x1bc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:154-180

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 7 140 0 85 Paralyze Unknown(56) AD false 5 5

Scripts

Main

  1. AsyncWait(153.0)
  2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 85, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 140, size: 999.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  3. AsyncWait(180.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(215.0)
  6. AllowInterrupts

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(1913)
    3. SyncWait(150.0)
    4. SoundEffect1(4799)
    5. ScreenShake { magnitude: 2 }

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }