PM3.6 - Wario-Man - Subaction - ThrowF
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x73 | 
            
            Throw
            Frame: 12
            
                
                    
                        
                            | Dmg | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 10 | 42 | 90 | 48 | Normal | Unique | AerialAndGrounded | 8 | false | 
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 48, kbg: 90, wdsk: 0, bkb: 42, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(12.0)
- ApplyThrow { unk0: 0, bone: 68, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
            - AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 16, bone: 68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(4.0)
- if (ButtonHeld value(0)) - ChangeSubactionRestartFrame(ThrowFCharge)
 
- SyncWait(8.0)
- SoundEffect1(111)
- SoundEffect1(112)
- SyncWait(11.0)
- SoundVoiceLow
Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(13.0)
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
- ScreenShake { magnitude: 1 }