PM3.6 - Wario-Man - Subaction - SpecialLwFlyR
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Stats
IASA: |
None |
Hitboxes active: |
9-26 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x201 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
30 |
100 |
30 |
Darkness |
Explosion |
false |
10 |
9 |
|
Frames:11-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
30 |
96 |
80 |
Darkness |
Explosion |
false |
9 |
8 |
|
Scripts
Main
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: LongtermAccess, data_type: Bool, address: 1 })] }
- AsyncWait(4.0)
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 13.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(10.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(16.0)
- DeleteAllHitBoxes
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 28, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
- AsyncWait(8.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
- AsyncWait(10.0)
- SetColorOfFlashEffectOverlay { transition_time: 25, red: 255, green: 0, blue: 0, alpha: 0 }
- AsyncWait(35.0)
- RemoveFlashEffect
SFX
- AsyncWait(8.0)
- SoundEffect1(4875)
Other
- AsyncWait(7.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 15, unk2: 0 }