PM3.6 - Wario-Man - Subaction - LandingAirN

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Stats

IASA: 16
Subaction Index: 0x67

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 3 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffectStop(116)
  2. AsyncWait(0.0)
  3. SoundEffectOther1(4851)

Other

  1. ScreenShake { magnitude: 0 }
  2. Rumble { unk1: 4, unk2: 0 }
  3. AsyncWait(1.0)
  4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  5. AsyncWait(3.0)
  6. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  7. AsyncWait(28.0)
  8. SlopeContourStand { leg_bone_parent: 6 }