PM3.6 - Wario-Man - Subaction - SpecialLwSR

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Stats

IASA: None
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x1fb

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 80 0 100 -360 Stun Unique false 4 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: -360, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 6.5, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Stun, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  3. AsyncWait(1.0)
  4. EnableInterruptGroup(GroundJump)
  5. EnableInterruptGroup(AirJump)
  6. DeleteAllHitBoxes

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 23, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(19.0)
  2. SoundEffect1(4872)
  3. SyncWait(30.0)
  4. SoundEffect1(1897)

Other

  1. AsyncWait(20.0)
  2. Rumble { unk1: 12, unk2: 0 }
  3. AsyncWait(43.0)
  4. SlopeContourStand { leg_bone_parent: 6 }