PM3.6 - Wario-Man - Subaction - SpecialHiJump

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Stats

IASA: None
Hitboxes active: 2-25
Hitbox set 0 hits: 2
Subaction Index: 0x1fa

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 50 100 80 Electric Shock 8 7

Scripts

Main

  1. AsyncWait(1.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  3. AsyncWait(22.0)
  4. LedgeGrabEnable(EnableInFront)
  5. AsyncWait(25.0)
  6. DeleteAllHitBoxes

GFX

  1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  2. AsyncWait(2.0)
  3. FlashEffectOverlay { red: 255, green: 240, blue: 128, alpha: 80 }
  4. AsyncWait(4.0)
  5. SetColorOfFlashEffectOverlay { transition_time: 26, red: 255, green: 0, blue: 0, alpha: 0 }
  6. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 10, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(5.0)
  7. AsyncWait(30.0)
  8. RemoveFlashEffect

SFX

  1. AsyncWait(0.0)
  2. SoundEffectTransient(1893)
  3. SyncWait(20.0)
  4. SoundEffect1(4892)

Other

  1. RumbleLoop { unk1: 2, unk2: 30 }