PM3.6 - Wario-Man - Subaction - ShoulderCharge

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Stats

IASA: None
Subaction Index: 0x3d

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0xa) }
  2. AsyncWait(11.0)
  3. loop 16 times:
    1. if (ButtonNotPressed value(0))
      1. ChangeSubactionRestartFrame(CatchDash)
    2. SyncWait(1.0)
  4. AsyncWait(31.0)
  5. ChangeSubactionRestartFrame(CatchDash)

GFX

  1. Rumble { unk1: 17, unk2: 0 }
  2. Goto(ShoulderCharge_1 GFX 0x26168)

SFX

    Other

    1. Goto(ShoulderCharge_1 Other 0x26020)