PM3.6 - Wario-Man - Subaction - LandingFallSpecial
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Stats
IASA: |
32 |
Subaction Index: |
0x33 |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 3.6 }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffect1(4792)
- SyncWait(22.0)
- SoundEffectOther1(4850)
Other
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(8.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
- AsyncWait(23.0)
- SlopeContourStand { leg_bone_parent: 6 }