PM3.6 - Wario-Man - Subaction - SpecialNOpenWait
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Partially Intangible: | 3-61 | 
                
                    | Hitboxes active: | 3-61 | 
                
                    | Subaction Index: | 0x1cf | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-60
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0xcc |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0xcc |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 38, size: 10.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, set_action: 204, target: AerialOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 38, size: 10.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, set_action: 204, target: GroundedOnly, unk: Some(2) })
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(38), Scalar(10.0), Scalar(0.0), Scalar(1.2), Scalar(2.7), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
GFX
            
SFX
            
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }