PM3.6 - Wario-Man - Subaction - SpecialNOpenWait
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
Stats
IASA: |
None |
Partially Intangible: |
3-61 |
Hitboxes active: |
3-61 |
Subaction Index: |
0x1cf |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-60
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xcc |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0xcc |
|
|
|
|
|
|
|
Scripts
Main
- AsyncWait(2.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 38, size: 10.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, set_action: 204, target: AerialOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 38, size: 10.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, set_action: 204, target: GroundedOnly, unk: Some(2) })
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(38), Scalar(10.0), Scalar(0.0), Scalar(1.2), Scalar(2.7), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
GFX
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }