PM3.6 - Wario-Man - Subaction - ThrowB
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Direction Reverse Frames: | 
                    
                    55 | 
                
                
                    | Subaction Index: | 
                    
                    0x72 | 
                
            
            Throw
            Frame: 54
            
                
                    
                        
                            | Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Grab Target | 
                            Iframes | 
                            WDTS | 
                        
                    
                    
                        
                            | 15 | 
                            60 | 
                            100 | 
                            45 | 
                            Normal | 
                            Unique | 
                            AerialAndGrounded | 
                            0 | 
                            false | 
                    
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 15, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
 - SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 8, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
 - AsyncWait(54.0)
 - ApplyThrow { unk0: 0, bone: 68, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
 - ReverseDirection
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(6.0)
 - Subroutine(0x28340)
 - AsyncWait(23.0)
 - Subroutine(0x28340)
 - AsyncWait(35.0)
 - Subroutine(0x28340)
 - AsyncWait(48.0)
 - Subroutine(0x28340)
 - AsyncWait(52.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - AsyncWait(54.0)
 - SoundEffect1(112)
 - SoundEffect1(111)
 - SoundEffect1(1914)
 
            SFX
            - AsyncWait(5.0)
 - loop 45 times: 
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(ControlStickXAxisRelative) }
 - FloatVariableMultiply { variable: LongtermAccessFloat (0x46), value: 0.6 }
 - AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Constant(0.0) }
 - if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(3))) 
- SetVelocity { x_vel: 3.0, y_vel: 0.0 }
 
 - if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-3))) 
- SetVelocity { x_vel: -3.0, y_vel: 0.0 }
 
 - SyncWait(1.0)
 
 - SyncWait(55.0)
 - SetVelocity { x_vel: 0.0, y_vel: 0.0 }
 
            Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
 - AsyncWait(4.0)
 - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
 - AsyncWait(26.0)
 - Rumble { unk1: 13, unk2: 0 }
 - AsyncWait(39.0)
 - Rumble { unk1: 13, unk2: 0 }
 - AsyncWait(40.0)
 - Rumble { unk1: 13, unk2: 0 }
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
 - AsyncWait(54.0)
 - ScreenShake { magnitude: 1 }