PM3.6 - Wario-Man - Subaction - AttackS3Lw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: 18
Hitboxes active: 14-17
Hitbox set 0 hits: 14
Subaction Index: 0x53

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 35 90 36 Normal Punch 8 7
0 1 15 35 90 36 Normal Punch 8 7
0 2 15 35 90 36 Normal Punch 8 7
0 3 15 35 90 36 Normal Punch 8 7

Scripts

Main

  1. AsyncWait(13.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 36, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 8.0, x_offset: -2.6, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 36, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 36, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 36, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 8.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. DeleteAllHitBoxes
  8. AllowInterrupts

GFX

  1. Goto(AttackS3Hi GFX 0x8150)

SFX

  1. AsyncWait(2.0)
  2. SoundVoiceLow
  3. SoundEffect1(111)
  4. SyncWait(11.0)
  5. SoundEffect1(4892)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(14.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(37.0)
  6. SlopeContourStand { leg_bone_parent: 6 }