PM3.6 - Wario-Man - Subaction - AttackAirHi

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Stats

IASA: 10
Landing Lag: 20
Landing Lag (L-Cancel): 10
Hitboxes active: 8-9
Hitbox set 0 hits: 8
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 35 80 75 Normal Kick 10 8

Scripts

Main

  1. if ((LongtermAccessFloat (0x34) GreaterThan scalar(1.8)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 1.8 }
  2. if ((LongtermAccessFloat (0x34) LessThanOrEqual scalar(0)))
    1. else
      1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.35), Scalar(0.0), Value(1)] }
    2. AsyncWait(3.0)
    3. if ((LongtermAccessFloat (0x34) LessThanOrEqual scalar(0)))
      1. else
        1. AddVelocity { x_vel: Constant(0.1), y_vel: Variable(LongtermAccessFloat(Address(52))) }
        2. FloatVariableSubtract { variable: LongtermAccessFloat (0x34), value: 0.15 }
      2. AsyncWait(5.0)
      3. AsyncWait(7.0)
      4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 15.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
      5. SyncWait(2.0)
      6. DeleteAllHitBoxes
      7. AllowInterrupts
      8. AsyncWait(36.0)
      9. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

      GFX

      1. AsyncWait(7.0)
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

      SFX

      1. AsyncWait(7.0)
      2. SoundVoiceLow
      3. SoundEffect1(4785)
      4. Goto(0x9019c168)

      Other

      1. AsyncWait(6.0)
      2. Rumble { unk1: 17, unk2: 0 }