PM3.6 - Squirtle - Subaction - AttackAirHi

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Stats

IASA: 25
Auto Cancel Window: 18-40
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Partially Intangible: 1-8
Hitboxes active: 5-12
Hitbox set 0 hits: 5
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 40 100 77 Normal Kick 6 6
0 1 11 40 100 77 Normal Kick 6 6

Frames:9-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 50 60 90 Normal Kick 4 4
0 1 6 50 60 90 Normal Kick 4 4

Scripts

Main

  1. Subroutine(0x225cc)
  2. AsyncWait(4.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.3, x_offset: -1.4976, y_offset: 1.2, z_offset: -2.8970666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.8, x_offset: 0.0, y_offset: -0.9984, z_offset: -2.0010667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(8.0)
  6. UnchangeHurtBoxStateSpecific
  7. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.5, x_offset: -0.9984, y_offset: 1.2, z_offset: -2.8970666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: -0.9984, z_offset: -2.0010667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(12.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(17.0)
  12. Subroutine(0x225fc)

GFX

  1. Goto(0x9019c168)

SFX

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(4.0)
  3. SoundEffect1(109)
  4. Rumble { unk1: 17, unk2: 0 }

Other

  1. AsyncWait(4.0)
  2. SoundEffect1(5588)
  3. AsyncWait(9.0)