PM3.6 - Squirtle - Subaction - SpecialSRebound

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Stats

IASA: None
Subaction Index: 0x3a

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. ResetVerticalVelocityAndAcceleration(true)
  3. AddVelocity { x_vel: Constant(-0.25), y_vel: Constant(1.8) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. AsyncWait(15.0)
  6. Subroutine(0x20804)

GFX

  1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  2. AsyncWait(6.0)
  3. Armor { armor_type: None, tolerance: 0.0 }

SFX

  1. SoundEffect1(5580)

Other

  1. Goto(SpecialSEnd Other 0x6c40)