PM3.6 - Squirtle - Subaction - SpecialNHeavy
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Stats
IASA: |
None |
Subaction Index: |
0x1d2 |
Scripts
Main
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(5.0)
- Subroutine(0x21da4)
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- if ((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
- loop 14 times:
- UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
- SyncWait(2.0)
- else
- loop 8 times:
- UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
- SyncWait(3.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 3 times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(8.0)
SFX
- AsyncWait(5.0)
- SoundEffect1(2218)
- SyncWait(1.0)
- SoundEffect1(5575)
Other
- AsyncWait(4.0)
- ItemVisibility(false)
- AsyncWait(6.0)
- RumbleLoop { unk1: 2, unk2: 0 }
- AsyncWait(46.0)
- ItemVisibility(true)