PM3.6 - Squirtle - Subaction - SpecialNHeavy

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  2. AsyncWait(5.0)
  3. Subroutine(0x21da4)
  4. AsyncWait(6.0)
  5. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  6. if ((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
    1. loop 14 times:
      1. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
      2. SyncWait(2.0)
  7. else
    1. loop 8 times:
      1. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
      2. SyncWait(3.0)
  8. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  9. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(6.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(8.0)

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(2218)
  3. SyncWait(1.0)
  4. SoundEffect1(5575)

Other

  1. AsyncWait(4.0)
  2. ItemVisibility(false)
  3. AsyncWait(6.0)
  4. RumbleLoop { unk1: 2, unk2: 0 }
  5. AsyncWait(46.0)
  6. ItemVisibility(true)