PM3.6 - Squirtle - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. AsyncWait(3.0)
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(10.0)
    4. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(Run GFX 0x7488)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect2(5586)
    3. SoundEffect1(5501)
    4. SyncWait(8.0)
    5. SoundEffect2(5584)
    6. SyncWait(1.0)
    7. SoundEffect1(5502)
    8. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    9. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    10. Goto(Run SFX 0xcdc0)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    2. AsyncWait(3.0)
    3. Rumble { unk1: 22, unk2: 0 }
    4. AsyncWait(10.0)
    5. Rumble { unk1: 22, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    8. Goto(Run Other 0x23e8)