PM3.6 - Squirtle - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectOther1(5546)
    3. SyncWait(0.0)
    4. SoundEffect1(5584)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. Rumble { unk1: 23, unk2: 0 }
    3. AsyncWait(18.0)
    4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }