PM3.6 - Mewtwo - Subaction - LandingHeavy

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Stats

IASA: 5
Subaction Index: 0x32

Scripts

Main

  1. if (BoolIsTrue LongtermAccessBool (0x72))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
    2. AsyncWait(2.0)
    3. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(127)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 23, unk2: 0 }