PM3.6 - Mewtwo - Subaction - DamageHi1

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Stats

IASA: None
Subaction Index: 0x98

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }

GFX

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371656), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371657), Bool(true), Bool(true)] }
  4. if ((InternalConstantInt(PreviousAction) Equal scalar(281)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(274)))
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371662), Bool(true), Bool(true)] }

SFX

    Other

    1. AsyncWait(9.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }