PM3.6 - Mewtwo - Subaction - SpecialHiMove

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Stats

IASA: None
Fully Intangible: 1-11
Subaction Index: 0x1db

Scripts

Main

  1. AsyncWait(15.0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 8.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  3. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  4. TagDisplay(false)

SFX

  1. SoundEffect1(5792)

Other

  1. loop Infinite times:
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
      1. IfStatementAnd ((LongtermAccessInt (0x2) LessThanOrEqual scalar(1)))
      2. IfStatementAnd ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc78)))
      3. LedgeGrabEnable(EnableInFront)
    2. else
      1. LedgeGrabEnable(Disable)
    3. SyncWait(1.0)