PM3.6 - Mewtwo - Subaction - CatchWait

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Stats

IASA: None
Subaction Index: 0x6f

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 70, x_offset: 0.0, y_offset: -1.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 6.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 7.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: false })
      3. SyncWait(12.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      5. SyncWait(11.0)

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }