PM3.6 - Mewtwo - Subaction - AttackHi4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
Stats
IASA: |
61 |
Hitboxes active: |
6-9, 12-13, 16-17, 20-21, 24-25, 28-29, 32-33 |
Hitbox set 0 hits: |
6, 8, 12, 16, 20, 24, 28, 32 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
72 |
0 |
100 |
112 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
72 |
0 |
100 |
112 |
Darkness |
Burn |
2 |
3 |
|
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:28-29
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
0 |
1 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
2 |
1 |
18 |
0 |
100 |
170 |
Darkness |
Burn |
2 |
3 |
|
0 |
3 |
1 |
8 |
0 |
100 |
95 |
Darkness |
Burn |
2 |
3 |
|
Frames:32-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
118 |
90 |
Darkness |
Burn |
6 |
6 |
|
0 |
1 |
10 |
40 |
118 |
80 |
Darkness |
Burn |
6 |
6 |
|
0 |
2 |
10 |
40 |
118 |
80 |
Darkness |
Burn |
6 |
6 |
|
0 |
3 |
10 |
40 |
118 |
90 |
Darkness |
Burn |
6 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 112, wdsk: 72, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 112, wdsk: 72, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: -3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.88, x_offset: 0.0, y_offset: 11.77, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 170, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 4.31, x_offset: 0.0, y_offset: 19.61, z_offset: -5.49, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 170, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 4.31, x_offset: 0.0, y_offset: 19.61, z_offset: 5.49, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 8, kbg: 100, shield_damage: 0, bkb: 0, size: 3.53, x_offset: 0.0, y_offset: 20.39, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 5.1, x_offset: 0.0, y_offset: 23.53, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.47, x_offset: 0.0, y_offset: 19.61, z_offset: -7.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.47, x_offset: 0.0, y_offset: 19.61, z_offset: 7.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.86, x_offset: 0.0, y_offset: 11.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(60.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- FlashEffectOverlay { red: 170, green: 0, blue: 170, alpha: 50 }
- SyncWait(1.0)
- loop 8 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- SetColorOfFlashEffectOverlay { transition_time: 33, red: 187, green: 0, blue: 187, alpha: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 16, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 16, bone: 70, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(40.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371664), Bool(false), Bool(true)] }
- RemoveFlashEffect
SFX
- AsyncWait(7.0)
- SoundEffectStop(105)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 70, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: 0.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: 0.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.3, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- AsyncWait(7.0)
- SoundEffect1(5802)
- RumbleLoop { unk1: 17, unk2: 30 }
- AsyncWait(31.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })